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All Rights Reserved. All trademarks used are properties of their respective owners. Privacy Policy. Testers do not necessarily need to write code, but they do need powerful tools. Whether you create the tools yourself or enlist the help of others, you can apply tools, including automated checking, to all aspects of the testing process Explain your testing and its value.
When you can explain the importance of your testing clearly and quickly with a focus on value, your clients and teammates will perceive that your time is well spent, and therefore sufficiently rapid. Grow your skills so that you can do all of the above. We offer no pill you can swallow that allows you to do these things.
But we do show you how to grow your skills, and in what specific directions to grow them. By developing judgment and a wide knowledge of different techniques, tools, and processes, you can choose a fast way to test that still addresses all the business needs. Software projects and products are relationships between people, who are creatures both of emotion and rational thought.
Yes, there are technical, physical, and logical elements as well, and those elements are very substantial. But software development is dominated by human aspects: politics, emotions, psychology, perception, and cognition. A project manager may declare that any given technical problem is not a problem at all for the business. Users may demand features they will never use. Sufficiently fast performance for a novice user may be unacceptable to an experienced user. Quality is always value to some person who matters.
Product quality is a relationship between a product and people, never an attribute that can be isolated from a human context. Each project occurs under conditions of uncertainty and time pressure. Some degree of confusion, complexity, volatility, and urgency besets each project.
The confusion may be crippling, the complexity overwhelming, the volatility shocking, and the urgency desperate. There are simple reasons for this: novelty, ambition and economy. Every software project is an attempt to produce something new, in order to solve a problem. People in software development are eager to solve these problems. At the same time, they often try to do a whole lot more than they can comfortably do with the resources they have. This is not any kind of moral fault of humans.
Despite our best hopes and intentions, some degree of inexperience, carelessness, and incompetence is normal. This premise is easy to verify. Start by taking an honest look at yourself. Do you have all of the knowledge and experience you need to work in an unfamiliar domain, or with an unfamiliar product? Which testing textbooks have you read carefully? How many academic papers have you pored over? Are you up to speed on set theory, graph theory, and combinatorics?
Are you fluent in at least one programming language? Could you sit down right now and use a de Bruijn sequence to optimize your test data? Would you know when to avoid using it? Are you thoroughly familiar with all the technologies being used in the product you are testing?
It is the nature of innovative software development work to stretch the limits of even the most competent people. Other methodologies seem to assume that everyone can and will do the right thing at the right time. We find that incredible. Any methodology that ignores human fallibility is a fantasy. A test is an activity; it is performance, not artifacts. That means they have conceived of ideas, data, procedures, and perhaps programs that automate some task or another; and they may have represented those ideas in writing or in program code.
Trouble occurs when any of those things is confused with the ideas they represent, and when the representations become confused with actually testing the product. This is a fallacy called reification , the error of treating abstractions as though they were things.
Until some tester engages with the product, observes it and interprets those observations, no testing has occurred. Even if you write a completely automatic checking process, the results of that process must be reviewed and interpreted by a responsible person. This is not our view. We are on the hunt for important problems.
We seek a comprehensive understanding of the product. Are you using the same data, relying on the same source and adding minor variations?
Where are your new sources? You could try out five new sources and still stick to the old one. By the way, if you are looking at the next weekend testing session, we are targeting Game Testing on Mobile Apps. The key takeaway I want to leave you with is: Process, Tools, Approaches all help. Posted by Ajay Balamurugadas at AM. Newer Post Older Post Home. Subscribe to: Post Comments Atom. Upcoming Workshops Check out www.
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