Sonic games super sonic games




















Together, the trio of Super State users defeated Solaris and saved time itself from destruction. In this game, Super Sonic only appears as one of the three playable characters the other being Super Shadow and Super Silver used to fight Solaris in the game's Last Episode.

To unlock this fight, the player must complete the other three episodes in the game. When beginning the fight, the three characters start out with fifty Rings each. However, the characters' Ring counts will decrease by one each second; if one of their Ring counts hit zero during the boss battle, the character will de-transform and lose a life. Like in Sonic Adventure 2 , to replenish a character's Ring count, the player must switch characters for a while: while one of the characters fights Solaris, the other two characters will stay on standby while their Ring counts slowly replenish themselves.

In gameplay, Super Sonic will not be invulnerable to Solaris' attacks. Instead, he will lose ten Rings every time he is hit. Other than that, Super Sonic can dash around the boss arena with the Turbo Boost. He is also able to perform the Arrow of Light which, when fully charged , is the only move in Super Sonic's arsenal that can damage Solaris.

In Sonic Rivals , Super Sonic made an appearance on two of the collectible cards in the game. The first card nr. However, a Mii costume based on Super Sonic can be unlocked in the game by winning it randomly in the lottery. It has the same stats as Sonic's.

However, a Mii costume based on Super Sonic can be unlocked in the game by placing first place fifty times in Single Event Mode. However, a Mii costume based on Super Sonic can be unlocked in the game by playing over two-hundred events.

However, a Mii costume set based on Super Sonic can be unlocked in the game by using the Sonic amiibo and beating the Sonic League. It must be collected in two separate parts, each with their own stat changes. In Super Smash Bros. Upon activation, he shouts "Now I'll show you! Here, he is bound by a fifteen-second time limit. When Sonic goes super, he can fly around, almost uncontrollably, hitting every opponent that comes into contact.

Because of the high damage, knockback, juggling potential allowing multiple hits on an opponent , and long lasting transformation allowing multiple KOs , Super Sonic in Brawl is considered one of the most powerful Final Smashes in the whole series.

In addition, Super Sonic is available as a collectible Trophy and Sticker:. It is nearly identical to how it is performed and works in Super Smash Bros. Brawl , except Super Sonic was weakened from Brawl to balance the Final Smash, and his activation line was changed to "Super Sonic style! In this game, when executing this Final Smash, Super Sonic flies back and forth around the arena several times, knocking any opponents he hits higher and higher into the air until they get knocked off-screen.

Unlike past installments in the series, the player only has control over Super Sonic's vertical movement. In addition to this, Super Sonic appears as a Primary Spirit with the following characteristics. After defeating Ix, Sonic reverted back to his original form. In this game, Super Sonic is only playable against the final boss of the game: Imperator Ix. Super Sonic also possesses a vast amount of HP , measuring in several thousand points. However, he is not invulnerable to damage.

However, if pulled off correctly, his POW Move can inflict over points of damage. Super Sonic, from Sonic Unleashed. Eggman 's latest mech while attacking Eggman's space armada. Unfortunately, this turned out to be a trap set by Eggman, and Super Sonic ended up caught in an energy field that robbed him of the seven Chaos Emeralds and his Super State, which Eggman then used to awaken Dark Gaia.

Although the heroes won the fight, Super Sonic was left so exhausted that he fainted, leaving it to Chip to rescue Sonic and return him home. In this version of the game, the Gaia Colossus will act as Super Sonic's support by keeping Perfect Dark Gaia distracted with a fist fight. Also, this time, Super Sonic's transformation does not have a time limit tied to a Ring count that slowly depletes. Instead, Super Sonic begins the fights with a partially empty Life Gauge that fills up when the player collects Rings and empties when Super Sonic takes a hit.

If this Life Gauge empties completely, the player will lose a life. In gameplay, Super Sonic is not invulnerable either, and will take damage whenever he hits an obstacle or gets attacked by Perfect Dark Gaia. His only move is the Super Sonic Boost , which the player must use to reach Perfect Dark Gaia, pick up Rings during the fight, and damage the tentacles on the force-field surrounding Perfect Dark Gaia. In this version of the game, only he combats Perfect Dark Gaia.

When the boss fight begins, Super Sonic will have twelve Rings in his possession. However, his Ring count will be decreasing by one every two seconds. To fight the decreasing Ring count, the player can pick up the Rings that appear throughout the boss battle.

On the gameplay side of things, Super Sonic is not invulnerable here, as he will lose ten Rings each time Perfect Dark Gaia attacks him. He is also able to use the Super Sonic Boost to damage Perfect Dark Gaia when he is locked onto one of its eyes, although this move costs ten Rings to use each time. Furthermore, when using the Super Sonic Boost, the player has to guide Super Sonic past meteors in order land a successful hit on Perfect Dark Gaia; hit any meteors along the way, and the Super Sonic Boost gets canceled out, thus forcing the player to try attacking it again.

After Sonic transforms however, the player's Ring count will begin depleting by one for each second Super Sonic is active; if the Ring count hits zero, Sonic will turn back to normal.

In addition, his Spin Dash can destroy certain enemies that Sonic cannot destroy otherwise. Finally, when Super Sonic destroys a Badnik , the player receives a starting base of points instead of the standard Completing the game with all seven Chaos Emeralds and collecting all the Rings in the ending cutscene will also make Super Sonic appear during the game's ending cutscene.

While Sonic is transformed however, the player's Ring count will drop by one Ring per second; if the Ring count hits zero, Sonic will turn back to normal. In addition, when fighting in boss battles, Super Sonic can do double damage to all the bosses. There is also an achievement called "A Golden Wave" on the Xbox , PlayStation 3 and Steam versions of the game, which requires all bosses to be defeated with Super Sonic. However, such a feat is not easily achieved due to the bosses attack patterns, the limited amount of Rings during a boss battle, and the game's reliance on Tag Actions though it namely requires Super Sonic to deliver the final hit on the boss to count for the achievement.

Super Sonic, from the Wii version of Sonic Colors. In the Wii version of Sonic Colors and its remaster Sonic Colors: Ultimate , Super Sonic appears as a playable feature that can be unlocked in the game. By completing all the Acts in the Sonic Simulator, the player will acquire the seven Chaos Emeralds , which in turn will unlock a "Super Sonic" mode in the Options Satellite. By enabling this mode, Sonic gains the ability to turn into Super Sonic during regular Acts excluding boss battles , although there are certain sections during the Acts where he cannot transform.

It also makes Super Sonic visible on the game's Area Maps. To transform into Super Sonic during Acts, the player has to perform the following actions while in possession of at least fifty Rings :. After Sonic transforms, the player's Ring count will begin depleting by one for each second Super Sonic is active; if the Ring count hits zero, Sonic will turn back to normal.

While Sonic is transformed, a remix of " Reach for the Stars " will play and the Wisp icon on the Wisp Gauge will be replaced with an image of the seven Chaos Emeralds. In the gameplay of the Wii version of Sonic Colors , Super Sonic possesses the standard invincibility , increased speed and acceleration, and a heightened jump as tall as Super Sonic's regular Double Jump.

As such, he no longer has access to the move unless he is underwater, and even then, the jumps must be performed rhythmically in order to gain any height. Super Sonic also has the Super Sonic Boost , limitless energy in the Boost Gauge to fuel his Super Sonic Boost with, immunity to flinching, the ability to push movable boxes as far as they will go simply by nudging them, and the ability to destroy Chroma Cubes and other objects that are normally only destroyed with a Color Power upon contact.

The player is also automatically rewarded with 2, "Super Sonic Bonus" points every few seconds while Super Sonic is active, and when performing a Trick Action after going off a Trick Ramp , the announcer skips directly to the point reward which normally requires a few mid-air tricks to get.

While the "Super Sonic" option is active however, the player will be unable to utilize any Wisp and their Color Power except for the White Wisps and their Boost. The Acts' routes are likewise altered to accommodate Super Sonic's limitations. To access this boss, the player must have collected all the Chaos Emeralds from the Special Stages and cleared the main storyline.

However, his Ring count will decrease by one every second. To compensate for this, the player can pick up the Rings that appear throughout the boss battle. Should Super Sonic's Ring count hit zero during the boss battle however, Sonic will return to normal and lose a life. On the gameplay side of things, Super Sonic cannot take damage under any circumstances.

However, the Nega-Mother Wisp's attacks can still slow him down and knock him backward. Super Sonic's only attack in this boss battle is the Super Sonic Boost, which he can use to knock back projectiles to disable the Nega-Mother Wisp and then land a critical hit on her. Together, the Super Sonics defeated the Time Eater and restored order to their respective universes.

When beginning the fight, the Super Sonics start out with fifty Rings in their possession. However, the Super Sonics' Ring count decreases roughly by one each second. To compensate for this, there will be Rings throughout the boss battle for the player to pick up.

If they lose all their Rings though, the Super Sonics will power down and lose a life. In regular Stages, Modern Sonic possesses invulnerability , quicker acceleration, a higher jump, the Super Sonic Boost, and limitless Boost Gauge energy for as long as he is transformed.

However, he loses roughly two Rings per second while transformed, and once his Ring count hits zero, he will de-transform. In addition, using the Super Sonic Boost on linear paths causes Modern Super Sonic to lose Rings at a substantially faster rate roughly eight per second. In this game, all of Modern Super Sonic's attacks have a golden aura. Joining forces, the Super Sonics destroyed the Time Eater, thus undoing the damage it had done to their universes.

In the gameplay of the Nintendo 3DS version of Sonic Generations , the player can only play as Modern Super Sonic during the boss battle with the Time Eater, which gets unlocked once all the game's stages are cleared and all seven Chaos Emeralds are obtained. The Super Sonics begin this boss fight with fifty Rings and will lose one Ring from their Ring count per second during the fight; like before, losing all Rings during this battle will cost the player a life.

Luckily, there will be Rings throughout the boss battle to sustain the Super Sonics with. Also, during the battle, Modern Super Sonic will be invulnerable to all harm and be able to perform the Super Sonic Boost. Super Sonic in the re-release of Sonic the Hedgehog. Super Sonic only appears in the re-release of the original Sonic the Hedgehog. Once the player enables the Max Emeralds to seven in the Level Select menu, the conditions of unlocking Super Sonic is the same to that of the Mega Drive titles collect all seven Chaos Emeralds from the Special Stages and press the jump button during a jump with fifty rings in hand.

Additionally, the player can instantly transform into Super Sonic by breaking the S monitor placed in Debug Mode. This will in turn unlock the Chaos Emeralds and Super Sonic. From then on, whenever the player collects at least fifty Rings in a Zone except for the Lava Mountain Zone 4 , an icon with the Chaos Emeralds will light up on screen indicating the player can use super transformation.

After Sonic transforms however, the player's Ring count will begin depleting by one each second. Should the Ring count hit zero, Super Sonic will revert back to normal. He can also de-transform at any time, marking the first time in the series where he can power down at any time without having to initiate another special maneuver. In terms of gameplay, Super Sonic has most of his standard abilities, including invincibility and enhanced speed and acceleration, along with his standard weaknesses to things like falling into bottomless pits and crushing.

However, he does not gain additional jumping height. In return, his Spin Dash gets replaced with the Super Sonic Boost which can be used for as long as the player likes, and he gains the ability to draw in Rings by running. All perks aside though, Super Sonic has limitations in gameplay as well.

In boss battles, his attacks do not inflict extra damage, nor is he immune to being fazed by attacks. After that, an icon featuring the Chaos Emeralds will light up in the upper left corner of the Touch Screen whenever the player has at least fifty Rings. Touching this icon during any Zone or boss battle will in turn transform Sonic into Super Sonic.

However, it should be noted that Super Sonic cannot be used to deal the final boss the final blow. In terms of gameplay, Super Sonic possesses enhanced speed and acceleration, invincibility, the ability to draw in Rings, and a heightened jump.

Other than that, he has the same weaknesses as his Wii U counterpart. Although he can obtain Wisps, activating their Color Power will cause him to revert back to normal, just like in Sonic Generations. Super Sonic, from Sonic Runners. In Sonic Runners , Dr. Eggman attempted to take control of Sonic with a Mind Control Ray powered by the drained Chaos Emeralds ' chaos energy.

However, when the ray hit Sonic, who was holding the Chaos Emeralds, the Emeralds negated it by reabsorbing their energy, which in turn turned Sonic into Super Sonic. Using his superpowers, Super Sonic proceeded to destroy Eggman's mind-control weapon.

In Sonic Forces: Speed Battle , Super Sonic appears as a playable character, who was added to the game's roster in the version 3. He has the following gameplay characteristics:. This feature can be unlocked in the game via a patch and through a DLC that was made available on 22 December However, it was later announced the DLC would remain free starting from 24 January In gameplay, the player has to enable Super Sonic on the stage information screen in order to play as him.

Then to transform into Super Sonic during a Stage, the player needs to collect fifty Rings ; once the player gets the fiftieth Ring, Sonic will automatically transform as he summons the Chaos Emeralds to enable his Super State, and in Tag Team stages, the immunity is shared with the Avatar.

After transforming however, the player's Ring count will decrease by roughly one every second; if the Ring count hits zero, Sonic will revert back to normal. Sonic also de-transforms when engaging in a Real-Time Interaction and will then transform back once it is finished, or when engaging in the Double Boost with the Avatar. However, the Super Sonic Boost will not drain the player's Ring count more quickly.

Super Sonic also cannot be used during boss battles excluding Metal Sonic or to participate in rankings. Super Sonic is easily one of the most powerful beings in the Sonic series, having defeated titanic robots , fearsome monsters , forces of nature , other Super State users and even powerful deities. Due to being infused with the seven Chaos Emeralds ' power, Super Sonic accordingly commands ultimate power and has access to unlimited energy.

As Super Sonic, Sonic's innate abilities far surpasses his normal ones. His trademark super speed has been enhanced dramatically too, approaching the speed of light. He also has improved reflexes and agility to match his improved movements and can jump higher as well.

Like the traditional Super State, Sonic gains new abilities in this form too, including high-speed run-flight [1] and virtual invulnerability to harm, [16] [17] although his invulnerability can be bypassed if he is hit by something with enough force, like attacks from Solaris , the Egg Salamander and Perfect Dark Gaia. He can also use his chaos powers to absorb blue light to amplify his attacks.

He can even combine his chaos powers with similar techniques to increase their size and power; as an example, he can combine his signature Super Sonic Boost with another Super Sonic Boost user's or even Burning Blaze 's Burning Fire Boost in order to deliver stronger impacts.

Super Sonic can also pass his chaos energy onto others, thereby allowing them to achieve Super States of their own while maintaining his own. Due to the positive chaos energy which empowers Super Sonic, he is able to neutralize negative chaos energy, thus allowing him to turn people possessed by pure rage back to normal, like when he reverted Perfect Chaos back to normal while purifying it of its anger and rage.

Like in his natural state, Super Sonic can utilize the Spin Attack , a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. Due to Sonic being in a Super State, this technique's power is greatly amplified as a result. With it, Super Sonic can shred or burrow through just about any substance given enough speed.

Super Sonic can only stay transformed for a short time without sustainment from Ring Energy , as a Super State consumes tremendous amounts of energy. Super Sonic from Sonic the Comic In Sonic the Comic , the UK publication by Fleetway Editions, Super Sonic was again a powered-up form of Sonic's, but in this series he was also portrayed as an evil entity, bent on destruction.

Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people including Sonic 's friends in great danger. During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik.

Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time. Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control. In the Archie Comics ' Sonic the Hedgehog comic series and its spin-offs, Super Sonic is Sonic the Hedgehog 's super form, which he can assume when absorbing seven Chaos Emeralds or something with equivalent amounts of Chaos energy to them.

Super Sonic's first appearance in the comics was in Sonic the Hedgehog 4 to battle the Universalamander : In the subsequent years, Sonic would assume this form again to battle Hyper Knuckles , Master Mogul , Perfect Chaos and the Finalhazard , and as well briefly when trying to stop a time abnormality engulfing Knothole.

When Sonic was thrust into deep space, he tried using the red Chaos Emeralds of planet Thoraxia to become Super Sonic and defeat the Bzzz. Rather than transforming into Super Sonic however, his powered-up form became a separate, malevolent entity. Before Sonic's rogue Super State could kill him though, he ran out of energy and dissipated.

Sonic would soon after assume his Super State two times more, both times to reverse the effects of the Genesis Wave , though the latter attempt would cause the Multiverse to reboot. In this media, Super Sonic's past is virtually identical to his game counterpart's, up until after the events of Sonic Forces. Sonic and Silver were first seen using their Super States at the climax of the Metal Virus crisis, where Super Sonic defeated an empowered Zavok before working with Super Silver to remove the Metal Virus from the entire world.

In this media, Super Sonic's eyes are orange instead of red. Sonic's first transformation into Super Sonic occurred during his fight with the E Eggsterminator. The exclusive version of the modern Super Sonic statue by First 4 Figures. To promote the release of Sonic the Fighters in Japan, a soft toy of Super Sonic was available as part of a set with all of the other characters from the game, only available to be won from claw crane machines.

Part of the SegaSonic the Hedgehog brand in Japan, several items related to Super Sonic were produced such as coloring pencils, stickers and a pin. First 4 Figures released a miniature 2" figurine of Super Sonic in his original design, and two statues; one in his original design set in Chemical Plant and a modern one set during Sonic Adventure.

Jazwares re-released an action figure of Sonic by Toy Island , but recolored it yellow to resemble Super Sonic. The spines and eye shape were unchanged though, making it inaccurate. It was eventually re-released several years later with the spines correctly pointing upwards, however the eye shape was still unchanged.

Jazwares also produced smaller 3" and 6" action figures of Super Sonic. Kellytoy released the first soft toy of Super Sonic in his modern design, and it uniquely used a golden color material instead of yellow for Super Sonic's fur. Great Eastern Entertainment produced a soft toy, hat, mug, and other various items of Super Sonic. Tomy produced several gashapon items of Super Sonic, and a 12" plush.

Sonic News Network. Sonic News Network Explore. Game Titles. Game features. Bureaucrats Administrators Content Moderators. Explore Wikis Community Central. Register Don't have an account? Super Sonic. View source.

History Talk Do you like this video? Like in many games, Super Sonic cannot be used in the Wii version when fighting bosses. With the exception of the DS version's optional boss, Sonic is completely invincible in the game like in Super Smash Bros. Brawl as he is immune to flinching like in past games in final boss battles, and is able to destroy most objects like normal and foes by merely walking into them no matter how slow he moves.

The Chaos Emeralds are earned after beating the bosses and for restoring Planet Wisp. Once you beat the final boss, you get the Super Sonic skill, which costs all points to equip and can be equipped to both Classic Sonic and Modern Sonic. Both Super Sonics gain the upgrades and limitations featured in the previous games, such as invincibility, quicker acceleration, a higher jump, and the ring drain. However, the transformation drains rings now at a rate of two per second compared to previous games' one, effectively halving the time Super Sonic may stay transformed.

Modern Super Sonic, as well as the aforementioned characteristics, retains the infinite boost from Sonic Colors. However, in an area where progression is linear, activating the Boost will cause him to fly on the fastest route to the end of the level. Unlike his iteration in Sonic Colors , it is possible to use Wisp powers with Super Sonic enabled in this game, although use of a Wisp will automatically return you to Sonic's standard form if transformed.

If you haven't transformed, but have 50 or more rings, you will have to use the Wisp power first. Super Sonic is only available in the Time Eater fight in this version. The fight is unlocked once all other stages are cleared and the Emeralds obtained.

He still requires fifty rings to transform, but the form will deactivate when using the Rolling Combo , Copter Combo , or Submarine Combo. He will not, however, deactivate when the Tornado Boost is used. Additionally, Super Sonic can now be played during the Boss Battles, and now can do double damage to all of the bosses. Super Sonic from Sonic the Comic Sonic frequently battled to prevent his transformations into Super Sonic, since this put innocent people including Sonic's friends in great danger.

During the series, Sonic was separated from Super Sonic, who unwittingly contributed to the downfall of Doctor Robotnik in issue Shortly after this, Super Sonic lost his memory and his powers, becoming peaceful for a time.

Eventually, however, he regained his memory and powers again, and returned to his evil self. Sonic was forced to re-merge with Super Sonic in order to keep the demon under control.

Super Sonic's first Archie Sonic appearance was in issue 4 to battle the Universalamander , a giant roboticized salamander.

Earlier comics had him collecting 50 rings to access the special zone, wherein collecting 50 more rings would allow him transform, but that was eventually phased out to just the requirement of Chaos Emeralds. In the fight against Master Mogul , Sonic, Knuckles, and Tails were able to combine the energies of the rings they had previously gathered with the energy of Mogul's attacks to achieve their super transformations. This was the first instance of Sonic transforming without the use of a Chaos Emerald.

In the recent saga where Sonic was thrust into deep space, he mentions that he is able to transform into Super Sonic using only six green emeralds, and is able to do so on an alien planet that also plays host to Chaos Emeralds, only these alien emeralds are red. His transformation when using red emeralds, however, has a very different outcome.

Rather than transforming into Super Sonic, his powered-up form exists as a separate entity, and his actions are unpredictable because this Super Sonic doesn't believe in "good or evil," only "power" and the acquisition of such. His time, however, just like the green emerald Super Sonic, is limited, and he vanishes before he causes any real damage. The red emerald version of Super Sonic has not been seen since. Super Sonic also makes an appearance when he fought the new Enerjak in issue Super Sonic's latest appearance in the comics is Sonic the Hedgehog Issue , in which Sonic, during a batlle against Dr.

Eggman on the Death Egg Mark 2. Sonic used the Chaos Emerald energy flowing in a damaged cable to transform into Super Sonic. After defeating Eggman, he tapped into the Chaos Emerald energy again and reset the world back to its original state using Chaos Control.

Sonic X is the only Sonic animation series to feature Super Sonic. Super Sonic is very similar to how he is in the games specifically the Sonic Adventure design , except that he only needs the 7 Chaos Emeralds to achieve Super Sonic, rings serving a different purpose. Super Sonic's appearance here is generally a cross between the classic and Adventure looks.

His eyes are also orange instead of red. He transforms in order to defeat Perfect Chaos and the Final Hazard.

He also battles Dark Oak twice as Super Sonic. Eggman believed he was caught in a time warp and would never return in the last episode, making it a total of 8 appearances in the series. Mods ROM Hacks Retro Engine Sonic Robo Blast 2 1. Frameworks General Frameworks 0. Tech Demos 2. Tools 6. Tutorials 2.

Resources Graphics Audio Last Minute Possible Fixers 0. Dream Dasher Aug 21, Original Games. View all featured items.



0コメント

  • 1000 / 1000